Wednesday, September 1, 2010
Update from last two weeks
Wednesday, August 11, 2010
Chapter 3 questions

Map layout:
2. The first and primary gameplay mechanic will be a 3rd person RPG. This helps with exploration and viewing the environment from an angle. Also rotation of the camera will be added so you can pan 360 degrees around your character to view the environment more flexibly. This type of gameplay relates to the exploration side of the gameplay, where you can experience it as if you were actually there.
The second gameplay mechanic that will be added is the fighting side of the game. Obviously in a post apocalyptic alternate future everyone is basically scavengers, raiders, or other dangerous rogues. In the wilderness you can trust no one. So finding weapons and using them against hostiles is a recommended if you are to survive in this world.
The third gameplay mechanic will play a major role in the game and that is interaction with non playable characters (NPC’s). Not everyone in the world are evil doers. There are other civilisations that are beginning to grow from the ashes of the nuclear war. Some town folk gladly accept people into their homes while others need trust before they allow anyone in. Interactions with NPC’s are a crucial mechanic in the game so you will not always feel lonely.
3. The first primary mission will be at the start of the game. It will explain the reason why you are leaving your home town and becoming a nomad. You hear news that a war has broken out east of your town. Usually this is a normal thing but these two factions are fighting over something big and everyone wants to know. This also gives your character an excuse to explore the foreign lands.
The second mission will be that you find your brother and best friend are being attacked by wild mutated, radiated animals not far from your town as you have just begun leaving. This mission introduces you to the fighting gameplay side of the game where you fend off the radiated beasts and save your brother and best friend. They also join on your journey afterwards.
Your third mission will be to interact with a NPC who heard about the break out of this Great War in a town to the North of your home town. This is using the interactive gameplay idea.
After you talk to the man who heard about the rumours of the Great War he forgets exactly where the war is happening. He slightly remembers three different areas where the war could possibly be happening in. This opens up the opportunity of the exploration gameplay mechanic and seeing all the scenery of the world after the nuclear war.
The latest mission incorporated with the game is an interesting gameplay mechanic added. This mission is revealed when you begin your journey into a deeper path. You will have to choose sides, you can choose to join one or the other faction. You can also decide to go solo and join either sides or try and create a peace between both factions and so on. There will be many paths to choose before you go deep into the game.
Wednesday, August 4, 2010
Second set of questions

The main theme is in an alternate time period of earth. The world is in a post-apocalyptic state after a worldwide nuclear war. Alternate time periods fascinated me.
Post-Apocalyptic scenario, war still continues even after the whole world was nuked. Two factions fight against each other in what the remainder of the US is. They fight for aftermath resources, land and food. Most of the society has turned into scavengers and raiders. Your character on the other hand chooses to be different and become a nomad explorer. You also have a brother and a best friend who join you in your journey. Your brother has always acted like a younger brother, he greatly respects you and will follow you till the end. Your Best friend is extremely nice and is a pacifist but if he must use violence he does, only in the worst situations.
Thumbnails:
Wednesday, July 28, 2010
Day 13
Questions
Imagine that you are a level designer in the 1980's. Knowing the limitations associated with this era, what type of game would you develop?
During the 1980’s new original creations for games were being developed. Though they were still limited with their technology of making extremely creative games there were some out there that attracted a lot of early gamers for the 80’s. The type of game that I would develop would most likely be a pacman game, as the pacman game was a very popular mainstream game when it was released.
Play 3 games- one from the 1980's, one from the 1990's and one released after 2004. Compare and contrast how levels and environments are developed in all 3 games.
The 1980’s was when games were starting to evolve and new gaming styles were being created. Such as Donkey Kong which was a basic 2D environment where you were a character named Mario who would become well known in later years. Your goal was to jump over obstacles the gorilla threw and make it to the top and save the princess.
A game from the 90’s is a game that is a very popular and recently released the sequel to the popular franchise, Starcraft. Starcraft was one of the first Real Time Strategy (RTS) games ever created. It was a game that you could control the economic and military side things. The graphics were a slight improvement compared to the 80’s but no dramatic graphic changes. The environment was basically a map wilderness where you build up your army and destroy your opponents.
Crysis was released in the end of 2007. Crysis is a first person shooter with graphics that can still compete with games created today. It’s environment was developed very well, the interaction and physics was very realistic. The environment reacts very well depending on what the user does to the environment. For example of you shoot a tree it will break and animals react to your movements. The Artificial intellegents (AI) also react realistically when you are attacking them or sneaking past them.
Games have evolved very rapidly since the 80’s to the present and will most likely improve in the next ten years.
How does a game's genre affect the way its levels and environments are designed? Choose one level from 3 different games- each from a distinct primary genre- and compare how these levels are designed with regard to setting, goals, puzzles, and risk–reward system.
The first game is a science fiction genre game named metal gear solid 2. They level is on a cargo ship but is set in the future and you use non lethal weapons and stealth to gather information about a certain weapon being transported on the ship. The puzzles in the level is finding your way around the cargo ship and also timing your movement to sneak past guards. This level is optional so if you choose to do this mission you have a little more background to the story. The risk and reward is basically if you do the mission you learn a little more about the story but it does not affect the game and can be finished and understood without doing the level.
Call of Duty Modern Warfare is a modern day first person shooter. The campaign follows a linear story, there is not much exploration and the goal is whatever the mission asks you to do usually either infiltrate a place or kill terrorists. There are no real puzzles in this game other than using tactics to defeat enemies. The only risk and reward is going into the battlefield and not getting killed but when you finish the job you progress to the next level.
Fallout 3 is a RPG game which is set in a post-apocalyptic future. Where everything is a wasteland scavengers, raiders, mutated creatures also roam the wastelands. Your character comes out of vault that has never been open and you go looking for your dad who had also escaped. There are many puzzles in the game such as learning an algorithm to unlock doors or areas to pass into. There are also optional quests which class as risk and reward.
Wednesday, July 21, 2010
Day 9: First blog


