Sunday, November 7, 2010

WOLF Texture



My first wolf is finally textured. I originally used turbo smooth on the dog but realised that the poly count was way too high so I used mesh smooth instead to lower the poly count from around 3000 to 400. The pictures below show one with turbo smooth on and another with mesh smooth.

Life Force changes






The life force animations have been updated to look more lively. They are bigger and slightly change colour. The new life forces look like they are giving the land power like a natural electric current and runs when it is lit up and glowing. Also the life forces now illuminate the land around them.

Map Update



My Unity map now contains particle effects in certain areas, so when you move to another area the particle effect changes depending on where you are. I also added a moving easter egg in the map. Well it wasn't added I just forgot to remove it ages ago and found it randomly while I was searching through my map. It is a ball that never stops bouncing and will cross the entire map at after a certain time if left on. Behold the ball!
Also if you are in the rocky landscape and look up there is a flying man in the air he is the other secret easter egg haha

Saturday, November 6, 2010

Rocks Rocks Rocks!




These are my modeled and textured rocks for my level in a part of my scene. They also have mesh colliders on them so when you collide with them they will block you. The same will be done for the rest of my models as well.


Here is my basic HUD the weapons need to be changed but I have the basic HUD up and runnung. Also I hate my start display screen done. While I was creating a start up screen I thought up a great title for my game level - Crescent Moon

HUD picture and game level start up screen

Gameplay Interactions

You will be able to interact with the non playable characters in many ways such as talk to them, attack them, do quests for them, join their clan or get followers. You will be free to start your own clan up and take members from other clans if they are willing. But in the end the main objective will be to collect all three life forces from the clans, since it is the primary objective.

Map Update


This map is a guide to where everything is in the game.

Red - healing spots
Yellow - AI
Green - Traps and puzzles
Blue - life forces (which you must collect)
Teal - Extras