Wednesday, November 17, 2010

Console



The game would be used on the 360 and the PS3 console most likely for profit since the game is new and isn't an icon for any of the consoles. A downgraded version may be released on the Nintendo Wii but the graphics would be set down. But this idea might be scrapped since the Playstation and Xbox have a simular cotrol system while the Nintendo Wii controllers are differently designed. The game will not be released on PC because it would be pirated and would most likely loose a lot of sales.

The controls will be mainly using combos by pressing a combination of buttons to do special attacks with your wolf. The 360 and PS3 were used because their controls are simular if not the same.
Here are the controls for the consoles, you must hold certain buttons to perform moves.
The equity issue was looked into and the most that could be added to the game for the disadvantaged was subtitles for the deaf. Coordinating exactly where to go for the blind with a special speaker telling exactly what to do. Also the game will be distributed to disadvantaged gamers with a discount of 50% with legal proof at any store.

Tuesday, November 16, 2010

Resubmit

Here is the updated version with changes made to certain areas to create a better scenery for the map. The changes made was a dried up well filled with sand near the house, a camp fire with only ash left in it in front of the house. The house was also slightly changed covered with sand to make it look like it had been abandoned for a long time.

The statue was turned into a shrine with a mini water fountain added and a candle post in front of the monument. Also wolf footprints were imprinted into the light sandy area around the statue, to show there are regular visits by living creatures.

The extra atmospheric scenery was also added so the map is more complete. As I mentioned in the reflection that I was not able the props. This was successfully done and fixed.

Models added






Models create to give the enviroment more of an atmosphere. The water fountain and candles were added around the statue to create a shrine. The sandy well, the extinguished campfire and the updated sandy house was also added and edited.

Monday, November 15, 2010

Reference pictures






Some pictures to create basic models for to add to my scenery.

Epilogue

Only some changes need to be added into my Unity map since it seemed as if my models were just placed into the scenery with no story behind it. The environment around models had no history behind them and no scenery is around the models to create more of an atmosphere. Scenery around the models of the house and the statue will be added. Also the ground textures around the models will be changed to show that something lively was around in the past or something.

Possible things added to the house area:
- dead camp fire
- a human made trail road
- cut wood
- empty well
- possibly a man made tool.

Possible things to add around the statue:
- mini garden sculpture, with a mini pond
- candles
- wolf footprints in the sand

Friday, November 12, 2010

Map Reflection Document





Finally my Unity level Crescent Moon is complete.
My first concept idea for my Unity map was going to be a post apocolyptic wasteland filled with only scavengers and raiders roming the wastes. There were going to be some civilized towns. But this idea was scraped early luckily before anything too seriously was created. I started with my basic outline of my map which contained dirt and sand. The map was later changed and I was thinking of more of a fantasy based game. I added different textures on my map such as grass, rocks, white sand and another sand texture. I decided to do an animal game but you are also an animal, also including clans in the game. What other better animal than wolf packs. So I chose to do a wolf game but you are a lone wolf who belongs to no one’s clan.
My story was only a rough idea of just setting up a beginning for a story. I did not think of an ending for the game. For the terrain I just used the terrain toolkit to create small hills and giant cliffs then put textures on the ground. The map consists of the middle area which is just a dessert with no life forms around. Then around the dessert are three regions which contain a clan of wolves in each of them.
When I created my skybox it kept screwing up every time I reopened the Unity file. But after we used the new Unity 3 the skybox stopped deleting itself. After I had my map layout set up I added props with the terrain toolkit. But eventually decided to remove the props as there were too many and I wanted to create my own scenery with my own props.
So I began creating models in 3ds max. I started modelling a wolf first but it did not turn out very well, I decided to google how to model animals and found a dog model tutorial which I followed then morphed it into a wolf instead of a dog. The UWV unwrap was easily done for the dog, though I did get a little help with the neck. I then animated the wolf to give it an idle pose in my Unity level. I then created other organic and manmade props in my level. They were also easily textured using UVW unwrap.
The last touch ups I did with my map were lighting effects. Since my skybox is an overcast picture I decided not to add a sun light to cover the whole map but instead I added a light effect around the light forces giving them a colourful illumination when you approached them. I also quickly made the map smaller since it takes a while to travel from one side of the map to the other.
Changes I would have made to the game would most likely created more of an environment in the clan regions and more of a better atmosphere in the dessert. I would have possibly added more wolves with different textures and animations. The environments could have been improved on especially with the particle effects. I also would have changed the regions of the wolf clans to be more unique for each of the areas. Possibly added a inside/cave landscape. One of the regions was originally planned to be created as a cave but was not able to do so as I did not know how I would approach this idea. Caves got a little strange and changed the map making other parts disfigured. The last thing I would have added would most likely be more life forms for props or for the game. But I did not get that far with ideas.


The last part of the reflection has been updated on the Resubmit post.

Thursday, November 11, 2010

Map changes


My map on Unity was too big so I decided to change the resolution size of the terrain from 2000 X 2000 to 500 X 500. This made travelling through the map easier since it would take like a while to get from one area to another.